-put in all textures for politician.
-three more characters to be done for handshake celebration.
So i started the day with completing all the textures for all the politician files. Then i realised when i render, the 'mantra' couldn't read my textures and it came out in read.
As Mr Pang was here at that time, i asked for his help. After some changing of the texture files path, we managed to get a rendered image with textures.
He also pointed out that the head is still facing too high, as if he is looking up at the sky.
So i thought of adding in a 'null' node to adjust the joint. Then i realised there was a weight problem with the head.
This is what happens when i bend the head down.
As the character is not at the origin, there're problems painting. The painting cursor on shows at the origin. Hence i think i need Mr Douglas's help tomorrow.
He also pointed out that the head is still facing too high, as if he is looking up at the sky.
So i thought of adding in a 'null' node to adjust the joint. Then i realised there was a weight problem with the head.
This is what happens when i bend the head down.
As the character is not at the origin, there're problems painting. The painting cursor on shows at the origin. Hence i think i need Mr Douglas's help tomorrow. As the pyro simulations only takes 250frames, the scene of prophet summoning fire can not be too long. And we have to find out how to render a particular range of frames, hence we got help from Mr Ron.
I typed in the range of frames that i need under 'input range'.
And 'Output range' actually determines the speed of the frames range.
After all these, i return to what i'm best at, Motion Builder. HAHA.
Produced three characters. Had some problems.
The man on the right is having some problems on his fingers. Nevertheless, completed this character and will pass to Mr Douglas to ask him about the weight issue.


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