So this is what i first got.

After which i tried to relocate the path and i got the textured one!

As you can see that the hands are actually in the body, i need to rotate the shoulders and get them out.

Key-framing (:
He also pointed out that the head is still facing too high, as if he is looking up at the sky.
So i thought of adding in a 'null' node to adjust the joint. Then i realised there was a weight problem with the head.
This is what happens when i bend the head down.
As the character is not at the origin, there're problems painting. The painting cursor on shows at the origin. Hence i think i need Mr Douglas's help tomorrow. 
The middle skeleton (Edmund's) couldn't be used as there were some problems with the joints. The toe joint was located at the heels joint while the heels joint was located at the toes joint.
As i misplaced the politician file with textures that Mr Douglas passed to me earlier. I took a copy from him yesterday. I also recapped how to attach textures in.
For tomorrow i will be putting in textures for the other politician files. And i will try to put the textured politician and prophet handshake together for the presentation.
What i have to do is to insert a 'capturelayerpaint' node inbetween politician_override and politician_deform.


