Tuesday, August 16, 2011

Day 58

Well, i was trying to check if my prophet's texture will appear when i render.
So this is what i first got.
After which i tried to relocate the path and i got the textured one!
As you can see that the hands are actually in the body, i need to rotate the shoulders and get them out.
Key-framing (:

So for the rest of the day i was actually correcting the other characters that Mr Douglas helped with the weights by key-framing it.



Day 57

Checklist for today-:
-put in all textures for politician.
-three more characters to be done for handshake celebration.

So i started the day with completing all the textures for all the politician files. Then i realised when i render, the 'mantra' couldn't read my textures and it came out in read.
As Mr Pang was here at that time, i asked for his help. After some changing of the texture files path, we managed to get a rendered image with textures.
He also pointed out that the head is still facing too high, as if he is looking up at the sky.

So i thought of adding in a 'null' node to adjust the joint. Then i realised there was a weight problem with the head.
This is what happens when i bend the head down.
As the character is not at the origin, there're problems painting. The painting cursor on shows at the origin. Hence i think i need Mr Douglas's help tomorrow.



As the pyro simulations only takes 250frames, the scene of prophet summoning fire can not be too long. And we have to find out how to render a particular range of frames, hence we got help from Mr Ron.

By adding in the node 'timewarp' in the mesh node.
I typed in the range of frames that i need under 'input range'.
And 'Output range' actually determines the speed of the frames range.


After all these, i return to what i'm best at, Motion Builder. HAHA.
Produced three characters. Had some problems.
The man on the right is having some problems on his fingers. Nevertheless, completed this character and will pass to Mr Douglas to ask him about the weight issue.





Monday, August 15, 2011

Day 56

Well, did about 4 characters for 'celebration' mode today. Yes, the usual pipeline.

Male character
Female Character
The middle skeleton (Edmund's) couldn't be used as there were some problems with the joints. The toe joint was located at the heels joint while the heels joint was located at the toes joint.
So, i worked on another motion file, right below.
As i misplaced the politician file with textures that Mr Douglas passed to me earlier. I took a copy from him yesterday. I also recapped how to attach textures in.
For tomorrow i will be putting in textures for the other politician files. And i will try to put the textured politician and prophet handshake together for the presentation.

Thursday, August 11, 2011

Day 55

I came in and started with key framing the prophet's finger. The crucial part of the fingers is when it starts to summon the fire from heaven. That didn't take me a very long time.

But Mr Michael came in and told me that the fingers look a bit too straight and asked me to refer to the mocap photos and adjust the hand accordingly.

This took me the whole day!
10 finger X 3 joints = 30 joints!
30 joints X 2140Frames = kdjkibgaebg KEY FRAMES!



Adjusting of fingers to make it look natural.
End. Looks much natural isn't it? (:

I will also be rendering this motion out for my presentation. And also the characters with motion data.

I also did the adjustments of shoulder for the military guards. But only did one. So Monday i will continue on that and add more characters in for Ruth.

day 54

Today i started with the guards that will be standing next to the prophet and the politician.


Then, Mr Douglas came and thought me how to apply texture to the politician.

Select the correct texture node. e.g. shirt

Click to locate the file.
Choose the correct file.

After which i proceeded to trying it on the prophet. All i have to do is to copy all the nodes out.

Tomorrow i will be generating more crowds and also will be animating on the prophet's finger.


Wednesday, August 10, 2011

Day 53

I had a bad headache in the morning. Hence i came late.
So today i continued with completing the prophet 'see-fire' shot.
Completed will be doing the two guards that will be standing behind the prophet. (:

Monday, August 8, 2011

Day 51

Today is a very very very very very FRUITFUL DAY! And tomorrow is NATIONAL DAY!

Well, today Mr Douglas came and thought me 2 new stuffs!

-Painting weights in Houdini.
What i have to do is to insert a 'capturelayerpaint' node inbetween politician_override and politician_deform.
I then right mouse click to set the short cuts i want of the left mouse click and middle mouse click.

So as you can see, i set the left mouse operation to paint and the middle mouse operation to Region Selector. Therefore, if i need to pain a certain part to a certain joint, all i have to do is to middle mouse click that certain joint and left mouse click on the certain part. That way, the part will be fixed to that joint.


Mr Douglas also thought me how to use Houdini to orientate the joints. All i have to do is to add a null node in and key frame the first frame, and keyframe is accordingly.



Today i tested Houdini, Maya and motion builder on how to move the joints to the correct position.
Although all three solutions are not accurate, but at least i know that out of these three methods, i'm most comfortable with Motion Builder as I'm familiar with it.

Friday, August 5, 2011

Day 50

Well today is like any other day, motion builder again for the whole day.

Ruth found out a character that has problem and told me about it. So i did the process again and updated the file for her.

Other than this, i continued adding in for standing ovation. Did about 3 characters.

I also updated the excel sheet so everything will be more organized.

Cheers!

Thursday, August 4, 2011

Day 49


Well today i did 4 character for worshipping. (:
After finishing, i realised i already finished a few of all the actions. So, i asked Mr Douglas what to do next. He said that I should add on about 4-5 to all folders again, so that Ruth can add on more and more to it so that it will look more randomize and realistic!

Wednesday, August 3, 2011

Day 48

Yesterday was good news, today is bad news! ):
Okay, so after converting all the motion data to c3d format, i began with testing them out.
And this is what i found out:


I imported in a file from frame 1-6000. i played it and realised that at until fram 1120, it works perfectly fine.
Until frame 1121, where all the points suddenly disperse.

It then goes back in place at the last frame. But still showing unselected.

Tuesday, August 2, 2011

Day 47

Good news for today!
I finished converting all the motion capture files to c3d format!
So tomorrow i will be working on audience_worshipping file which is one of the bigger file.
I got the three characters ready for tomorrow first.
And also, i rigged up the prophet geometry as to pass it to Mr Douglas to try out in Houdini.

I also continues with putting in the politician and fine tuning it! (:

ciaos~!