So Mr Leong taught me how to solve the problem in Motion Builder.

Plot Character > skeleton

Change the layer from BaseAnimation to AnimLayer1

This was the initial position of the rig.


And after tweaking it, this is what i've got.
As i was working on on of the mocap data file and wanted to tweak the rigs, i encountered this problem. i saw the 'too many keys for edit' note on my timeline.

I will check with Mr Leong on Monday.



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